The Final Commander

In The Final Commanderโ„ข, there are a few different types of cards, a combination of which provide the players a fair amount of flexibility in planning and execution of their strategies. 

Each card type serves a specific role on the battlefield, whether it’s attacking the enemy, protecting your commander, boosting depleted units, or turning the tide of the game with special abilities. 

Understanding how and when to use each type of card can make all the difference between a win and a loss.

The Four Broad Card Types

Primarily, The Final Commanderโ„ข is a battle between units on a battlefield. As in real life, the units on this battlefield have a finite amount of offensive and defensive power.

These powers help units defend your Commander as well as attack the enemy. When you lose your defenses, you are open for a fatal blow coming your way, and if you deplete your offense capabilities, that means your army loses its teeth and fangs to deliver a deadly blow.

Based on this understanding, the game has four broad card types – Attack, Guard, Resource/Boost, and Special Abilities.

  1. Attack Cards: These are your offensive units, designed to deal some serious damage to your opponentโ€™s forces and, eventually, their commander.

    ย 

  2. Guard Cards: These are your defensive units, ideal to be tasked with absorbing damage and protecting your commander from enemy attacks.

    ย 

  3. Boost Cards: These provide temporary or permanent enhancements to your units, increasing their attack, defense, or at times, other abilities.

    ย 

  4. Special Ability Cards: These cards offer unique effects that can completely shift the momentum of the game, often through powerful one-time actions.

Attack Type Cards: Bringing the Fight to the Enemy

Attack cards are the backbone of your offensive strategy. These are the units that are most ideally suited to be deployed in Attack Stance to engage your opponentโ€™s line of defense and, eventually, target their commander.

Attack Type cards are recognisable by the symbol on top left, as shown below – or by having a higher Offense score.

Attack Type Card

Guard Type Cards: Holding down the fort

Guard cards are your defensive units, perfect to be placed in Guard Stance in your Line of Defense, to protect your commander from the enemy attacks. These cards have a large defense score, that allows them to absorb damage from enemy attacks, keeping your commander safe. Occasionally, they also deal a little damage back at the enemy when you change their stance.ย 
They may be good at taking damage, but they can pack a few punches as well!

Remember:ย All cards get discarded into the graveyard, once their Defense score reaches zero. (Applies to all Units – Attack and Defense types).

Remember: All cards get discarded into the graveyard, once their Defense score reaches zero

Boost Cards: Upgrading and Boosting Your Units' Strengths

Boost cards are incredibly valuable for giving your units an edge in battle right when your opponents might start underestimating your lines on the battlefield. Let your opponent drop their guard, and boost your units with vengeance! They come in two forms: permanent boosts and one time instant boosts.

ย 

  • Permanent Boosts: These boosts offer permanent benefits to units on the battlefield and newer units that might be placed in due course of gameplay as well. These boosts usually come in the form of increasing their offense scores and defense scores for the remainder of the game. A permanent boost can upgrade your units, thereby making boost cards a crucial part of battlefield strategy.

  • Instant Boosts: These provide short-term advantages usually to units that might be present on the battlefield, at the time of using the boost. These are usually good to launch a surprise attack or as a last resort protective measure on a rainy day. Keep them stocked in your hand, you never know when you might need them!

1 time Resource Boost Type Card

Special Ability Cards: Turning the Tide

Special ability cards are unique in that they can create game-changing effects in an instant. These abilities often allow you to break the normal rules of engagement, dealing direct damage, healing units, or disrupting your opponentโ€™s strategy in ways that one can not prepare for!

Special Abilities Type Card

Finally Mastering the Use of Card Types

Inย The Final Commanderโ„ข, we are trying to help you simulate how to utilise different types of resources one might have as a battlefield commander. These resources could be manpower, weaponry, tactics, resources, trade, spiritual power, or science & technology – and much more. We have tried to create decks that provide you the kind of powers each civilization possessed historically, to see how you embody those civilizations and maximise gains by utilising the civilization’s strengths and shoring against the weaknesses in effective ways to achieve victory.

I suppose all that’s left to say is it is time to grab your game set from ourย Shopย section and start playing!ย To understand more about the game or clarify any questions you might have on how to use different card types, please reach out to us at tfc.support@thefinalcommander.com.

Share